Product Demo
For my team's Master's Thesis, we created the App Prototype Gradify.
Gradify supports users throughout their entire student loan journey - from teenagers starting right out of high school to middle-aged borrowers who have been repaying loans for 20 years. The app tailors resources to users' current stage, updates their loan hub as new information is added, and tracks progress through milestones in user profiles.
Screen Breakdown
Building Elements
Target Audience
Gradify is designed for a diverse group of student loan borrowers, including recent graduates, current students, and professionals balancing education with work. Our goal is to provide personalized tools and resources for effective loan management, fostering financial literacy and empowerment.
Primary Audience
- Students and Recent Graduates: Actively managing loans, seeking repayment tools, and improving financial knowledge.
- Young Professionals: Navigating independent finances and loan repayments post-education
Secondary Audience
- Parents/Guardians: Supporting students in managing loans.
- Educational Institutions: Offering financial resources to students.
- Financial Advisors: Assisting borrowers with debt management.
- Employers: Supporting employees with loan repayment strategies and financial wellness initiatives.
Initial Element Selection
Kait and I collaborated on designing the initial lo-fi frames, which we tested through a survey with 49 respondents. Key findings included:
- Users value both video and article formats for learning.
- Upcoming payments, loan goals, and habit tracking were top priorities, in that order.
- Positive experiences matter - users want encouraging visuals for payments and milestone achievements because managing loans sucks.
Tree-Diagram / User Flow
As we were figuring out what features we wanted to include, I began developing a tree diagram to illustrate the ideal user journey.
This artifact underwent many iterations across throughout the design journey - we would adapt features based off of the surveys, interviews, and usability findings. This was our final tree diagram used for the hi-fi prototype.
Usability Testing
Kait demonstrating app features at UMSI's 2024 Student Expo
We created a low-fidelity prototype based on insights from 60 surveys and 10 interviews. This prototype was tested with 10 participants through the following tasks:
Tasks:
- Complete the onboarding process and explore the main page.
- Add a note.
- Review upcoming tasks and add a new one.
- Check loan repayment progress.
- Explore resources to learn more about student loans.
Post-task Questions:
- How was your overall experience?
- What went well?
- What was challenging?
- What would you add or change in the prototype?
Screen Evolution + Ethical Considerations
Student loans are a significant U.S. social issue, often stemming from systemic inequities. We aimed to create a user-friendly experience that benefits users, rather than further exacerbating challenges.
A few changes made based off findings:
- Initially, we placed the loan progress tracker and notes at the top, but user feedback revealed a preference for seeing upcoming deadlines first.
- Budget tracking was also deprioritized after learning it wasn't a key concern.
- A significant change involved how notes were displayed - we simplified the layout to make the information more accessible and clear.
Additional UX Research
Interview Analysis by UX Researchers
The UX Research team conducted interviews to understand student loan borrowers’ journeys, payment processes, and perceptions of loan management, including budgeting strategies and prioritization. They focused on three target groups: Post-Graduates, Student Loan Bowers, and Incoming Students.
Using convenience sampling, we interviewed 10 participants fitting these profiles. Each session, guided by an Interview Protocol, lasted 20–40 minutes. Key findings are summarized below.
Survey Results
The survey aimed to collect qualitative and quantitative data to identify feature priorities and challenges faced by student loan borrowers at various stages: pre-borrowing, during schooling, and post-graduation. Conducted from 3/5/2024 to 3/11/2024, it was shared on Facebook, Reddit, and Instagram, garnering 47 responses.
The Visual Design
Branding Decisions
Our branding strategy for Gradify aimed to move away from the typical, uninspiring government-style palettes. We chose a modern color scheme to create a friendly and welcoming atmosphere.
The typeface Nunito complements this aesthetic, ensuring readability and enhancing usability across devices, while keeping the app approachable and user-friendly.
Final poster detailing a high level overview of Gradify.
So What's Next?
What would the critical success factors be if Gradify was developed?
Year 1 Metrics
Target 80% retention rate among incoming students by graduation, with engagement during FAFSA and loan disbursement.Ongoing Engagement
Encourage sophomores and juniors to interact with the app at least once per semester during key milestones.Post-Graduation Success
Track post-graduation usage, focusing on employment and loan repayment updates.By monitoring user engagement and adapting based on feedback, Gradify ensures long-term value and success for borrowers.